Jun 07, 2011, 10:55 PM // 22:55
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#1
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Ascalonian Squire
Join Date: Oct 2010
Profession: E/
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Dungeon Difficulty Question
I'm looking into Master of The North for my next max title and I have just a few questions and you guys are always awesome with the help.
If I have all skills for heros, decent access to weapons and a fairly decent working knowledge of the mechanics is it viable to solo all dungeons NM/HM?
Asking because its hard to find in-depth material on each dungeon, so I'm basically going in blind/light research from the wiki.
I did the Fendi Nin fight HM with 2 others that knew what they were doing and it was still a pain. Just wondering if they are all going to be that way or not.
Any advice/input on what to do is greatly appreciated.
Thanks guys!
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Jun 07, 2011, 10:58 PM // 22:58
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#2
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Fendi Ninn is probably the hardest boss fight, followed by Duncan in Slaver's Exile.
The others generally aren't anything special; a few minor annoyances here and there. All dungeons can be done in Hard Mode with 7 heroes.
If you're not confident diving straight in in Hard Mode, go through a dungeon in Normal Mode; none are too challenging.
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Jun 07, 2011, 11:00 PM // 23:00
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#3
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Ascalonian Squire
Join Date: Oct 2010
Profession: E/
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Oh nice I'm glad I got it out of the way in HM then.
That's good then, I've only done like 3 or 4 so far. Bogroot Growths being one which was super easy.
Glad to hear that it isn't going to get worse than Fendi though,
that was intense.
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Jun 07, 2011, 11:09 PM // 23:09
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#4
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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They can all be done with 7-heroes. Fendi, Duncan's Forgewight and Kathandrax dungeons are probably the most painful to get through (the later two can be made easier if you have SaveYourself). The rest are pretty much straightforward. Just be sure to bring some DP removing cons just as a backup.
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Jun 07, 2011, 11:21 PM // 23:21
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#5
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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1.) wiki is enough in-depth info imo.
2.) Fendi is real pain, and I never managed to kill him some kind of elegant (read: without dying alot) with a balanced team. Don't worry, Fendi is the worst dungeon boss imo (yes even worse than Duncan the Black from Slaver's Exile). All other dungeons are basically done when you reach the boss - compared to the dungeons, bosses are generally easy.
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Jun 07, 2011, 11:38 PM // 23:38
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#6
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Ascalonian Squire
Join Date: Oct 2010
Profession: E/
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Quote:
Originally Posted by Wenspire
They can all be done with 7-heroes. Fendi, Duncan's Forgewight and Kathandrax dungeons are probably the most painful to get through
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Okay thats good to know then, I was thinking of skipping Slaver's all together since I've heard its a tough one.
Quote:
All other dungeons are basically done when you reach the boss - compared to the dungeons, bosses are generally easy.
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I'm concerned with the dungeons themselves as well, but if wiki is good enough them I'm good with the notes it provides.
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Jun 08, 2011, 01:53 AM // 01:53
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#7
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Wilds Pathfinder
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Protip for Duncan: You can swap (assassin skill) the spirits away and kill him with a vampiric flatbow (or longbow). He won't attack you, just go afk for 5-10 minutes and he will be dead.
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Jun 08, 2011, 02:19 AM // 02:19
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#8
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by anonymous
Protip for Duncan: You can swap (assassin skill) the spirits away and kill him with a vampiric flatbow (or longbow). He won't attack you, just go afk for 5-10 minutes and he will be dead.
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Here is a more "Pro" tip:bring a ST(Soul Twisting) Rit with Shelter and give him enough energy management skills to keep it up indefinitely, and fill out the rest of your team with whatever your heart desires as long as it has enough dps, and hm is a cinch everywhere except DoA. For Duncan u can simply follow the right wall all the way up to where he is located, flag your heros a compass and a half away from him in the corner but spread out, and pull Duncan to you. Once he commits to attacking and does not have the protection of his spirits, it's gg in 2 min or less.
For Fendi please refer to my guide at the top of the Campfire section.
And if you need help with any dungeons in game, I would love to show you how to power through literally any dungeon with ease. All it takes is the proper builds + decent hero micro management, i.e. flag ST Rit away from combat, and you will not be afraid to confront anything this game has to offer with your 7 hero's minus DoA HM.
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Jun 08, 2011, 09:28 AM // 09:28
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Aeritath
Okay thats good to know then, I was thinking of skipping Slaver's all together since I've heard its a tough one.
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If you don't mind taking your time, Slavers isn't all that difficult either. As long as you do careful pulls it shouldn't be a problem for a balanced team. The first time I ever sat foot in Slavers I made it to Duncan in NM with only one or two wipes, both due to carelessness (full H/H of course). And I'm far from a great player, halfway decent at best. If you beat Fendi HM you should be able to take on Slavers without too much trouble.
Last edited by Anaraky; Jun 08, 2011 at 09:36 AM // 09:36..
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Jun 08, 2011, 02:01 PM // 14:01
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#10
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Krytan Explorer
Join Date: Sep 2005
Location: England
Guild: Apocalyptica UK
Profession: N/Me
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Quote:
Originally Posted by Genius Was Revrac
Here is a more "Pro" tip:bring a ST(Soul Twisting) Rit with Shelter and give him enough energy management skills to keep it up indefinitely, and fill out the rest of your team with whatever your heart desires as long as it has enough dps, and hm is a cinch everywhere except DoA. For Duncan u can simply follow the right wall all the way up to where he is located, flag your heros a compass and a half away from him in the corner but spread out, and pull Duncan to you. Once he commits to attacking and does not have the protection of his spirits, it's gg in 2 min or less.
For Fendi please refer to my guide at the top of the Campfire section.
And if you need help with any dungeons in game, I would love to show you how to power through literally any dungeon with ease. All it takes is the proper builds + decent hero micro management, i.e. flag ST Rit away from combat, and you will not be afraid to confront anything this game has to offer with your 7 hero's minus DoA HM.
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Or, alternatively, work out your own builds and experiment - therefore not draining the fun out of GW.
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Jun 08, 2011, 02:18 PM // 14:18
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#11
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by Johno77
Or, alternatively, work out your own builds and experiment - therefore not draining the fun out of GW.
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I suggested that you take a ST for party wide protection only. After that I left it up to that individual person to decide what type of damage is needed. Therefore I am suggesting make your own builds, have fun with those attempts, don't be discouraged, but always always bring an ST-Shelter Rit unless your running some kind of melee with Shout protection i.e. imbagon.
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